Hello Everyone, I'd like to know what is the better alternative for substance painter, as substance painter is too heavy on my computer hardware , is it MARI or Mudbox to use?
Hello Polycount, I'm working on a game asset for my portfolio. I did my low poly model (about 4.000 triangles) and I added details in ZBrush, from my low poly model. I want to bake my high poly model into my low poly normal map using Substance Painter. Here's the result : That's the result from the bake in Substance…
Free Substance File/Texture available on my gumroad : https://gum.co/mzSgS Artstation Link to the Project : https://www.artstation.com/artwork/yvE8x Metal Roof Material Substance I made today. Would love to hear some Feedback, Cheers,Lucas
Free Substance File/Texture available on my gumroad : https://gum.co/VkXNzg Artstation Link to the Project : https://www.artstation.com/artwork/NPERJ Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
A Master substance thread is linked below this has a lot of great examples or links for substances. It keeps on growing and a group of very knowledgeable people stick around to answer question including people from algorithmic Substance Designer. http://www.polycount.com/forum/showthread.php?t=129560
[Substance Designer]: Frozen Cans I spent these last few days working on this substance. I especially liked working on the colorimetry / roughness of ice cubes and cans shape. I wanted a stylized result with a little touch more realistic on cans, I had a lot of fun making it ! 100 % Designer, rendered in Marmoset.…
Hello, I'm looking the best way to import bitmaps from Substance Painter. Is there any way to boost quality? Texture is 4k. The alpha i used for "ISS" thing is the same in both cases. Top one is made in Photoshop bottom is from Substance Painter. As you can see the top one is little more clear. Is it possible to get the…
Hiya! 3DCoat I just bought a month or two ago...I have yet to actually "use it". Mostly got it to see the differences between it and ZBrush as far as working it into my every-changing pipeline. 3DCoat has a couple cool things that feel 'nice' that ZBrush doesn't (from what I remember; I remember one or two "Oh! Hey, that's…
Hello everyone! I've recently started to dig deeper into Substance Designer. My main focus at the moment is trying to improve on making believable and realistic textures. Right now i'm just lacking some insight on how to make them look interesting. Please let me know what you think and, tell me everything about what needs…