So I just built a new pc. has a gtx 570, 8gb ram, intel i7. antec 750 gamer series psu. 120gb ssd and 2 tb seagate drive. Anyways, I'm trying to render in max 2013 and it starts to make a long beeping noise as i render. still renders fine, but the noise is worrysome. Runs games and other apps just fine. anyone else ever…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…
When I try to render out my film in Maya the camera is not rendering correctly. All the frames are completely off and messed up. Example: http://imgur.com/mblB6eV. Here is an example of how the frames are suppose to look: http://imgur.com/0Cibv7n I am using Mental Ray to render and using the physical sky for lighting. I am…
Hi all, So I want to get some feedback on a 3D Prop that I created. I haven't added any texture or material to it yet, I've only modeled it out, but I wanted opinions about it first. Should I render this from Maya from the Viewport 2.0 view, or should I render it out of Marmoset Toolbag to get a proper render? Any feedback…
Does anyone have any suggestions for rendering portfolio quality model renders that are hand painted diffuse textures only? I'm disappointed with my 3DSMax renders so far, so any pointing in a good direction would be helpful. These are low poly models with small resolution hand painted textures that were in 3DS/Wii games.…
Hi Scott, if all you want to do is render out a room of whiteness with nice shading to show form, there are a few ways to do this. Below are the three I know of listed in order of hassle and render time. Maya7 only hypershade> create mentalray node> texture tab> mid_amb_occlusion> hook this node up to the ambient channel…
Using GPU baking with xnormal will decrease the render times *dramatically*. Bakes that used to take upwards of an hour happen in under a minute. Just change the renderer dropdown from "Default Bucket renderer" to "Optix/CUDA Renderer (alpha/experimental". I can't remember if I had to change any options in the plugin…
Does anyone have a functional workflow for baking hi-res models down to game-res using render-to-texture in Max, using Mental Ray displacement maps as part of the hi-res stuff? From what I can tell, the Mental Ray renderer doesnt work properly with render to texture, and the normal Max renderer doesnt support…
Hi, I've been looking at good techniques for high poly renders and came across this thread http://www.polycount.com/forum/showthread.php?t=60887 I've managed to recreate the shader by nrek where he's combined the mental ray AO map and shellac shader as shown here My problem is that the AO pass that is rendering with it, is…
We are currently looking for some rendering recreation help. We’re looking to replicate a render created in another application and are looking for a skilled blender artist to replicate the render look as close as possible (Eevee would be great). Ultimately we would like the ability to swap assets while having a consistent…