Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
Hi everyone, I am an Architecture graduate who has recently decided to pursue a career in games art & design. I am in the early stages of learning the softwares and pipeline of things. I am focusing on Blender for modelling and sculpting, Substance Painter for textures and using Unreal Engine to put all the ingredients…
Here is an image of the imported model in Zbrush and how it looks in Maya when I imported it over. The edges are all hard and the rest is smooth. I still don't know why it's coming into Zbrush this way.
Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
Hello, We're Faktor Studio and we are looking for freelance artists that could create quality HP/LP furniture models. HP for offline rendering in 3DS Max + Corona, and LP for online rendering in AR/VR. Experience in both arch viz/product viz and AR/Gaming fields would be perfect. Contact us at: HELLO@FAKTORSTUDIO.COM…
Greetings, i am part of the Crystal Chrinicles crew, we are a team in the developing of the twin games Salvation & Pandemonium, wich will be freeware 3rd person fantasy adventure and 3rd person sci-fi shooter. Tho we already assembled quite a team, there is the small problem that none of us is a modeler or animator and…
Hello, Today I 've a project to do some set for Dota 2 heroes. I want to do a weapon for lion and I already made the hat. But I'm a beginner in 3D modeling and I would like to make a weapon for Lion with weapon's animations that bind to his animation... For example, when the "attack" animation is played by Lion, the weapon…