Olá pessoal, depois de dois resolvi voltar a produzir e aprender sobre 3D, percebi que o pessoal tem alta capacidade e olhar clínico por aqui, muitas artes magníficas, e venho através do meu último projeto mostrar um pouco do meu trabalho! Usei a Unreal Engine 5 para fazer esse pequeno projeto, pois na época estava…
Hi I'm completely at a loss with this issue, and I've tried asking in various places, but with no luck. :( I've tried on Reddit and the Unreal Answer Hub and I've either had no response or very little in the way of suggestions. I'm trying to get a baked AO map from Substance Painter to work in Unreal Editor for a…
I thought you placed nulls at the end of bone chains to stop unreal from creating an extra bone when its converted (at least on characters). Here is a better picture. The bones are children of the root, but not actually "connected" since the pivots for each are at the joint. Here is another method Im trying. Bones…
Hi, I am relatively new on the Unreal scene and wondered if anyone has successfully managed to create the illusion of the anisotropic highlights that occur on short fur. The best example I have found is the way highlights play on the fur of a black stallion. I have been briefly looking at the new hair shader in Unreal to…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
Hi all, I have a quick question regarding a character I'm wanting to put into Unreal engine to make a game. I'm going to do realistic textures for the base, and then hand paint shadows and highlights in a exaggerated style on top of that for all the details. So the model will be predominantly smooth, and all the details…
So far I've mainly used Marmoset or fancy photoshop tricks to render my work on my portfolio , but during the GDC lecture on portfiolio's it was mentioned that companies would like to see stuff rendered in engine, which makes perfect sense. Now i'm familair with importing models into an engine, but i'm looking around for a…
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Hi, This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map. Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic.…
Hi,This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map.Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic. But…