This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map.
Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic. But if I choose Shading Model to Subsurface in Unreal Engine material, there is no map for Opacity and Subsurface Color. What am I doing wrong?
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But look at the export preset details. If the subsurface channel is packed into a texture you'll find out which one it's in. If not just add it to the export preset