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How to setup/export Subsurface Scattering Textures from Substance Painter in Unreal Engine?

wannabe3d
node
Hi,
This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map.
Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic. But if I choose Shading Model to Subsurface in Unreal Engine material, there is no map for Opacity and Subsurface Color. What am I doing wrong?





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