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Creating anisotropic highlights using the Unreal Hair Shader

Hi,

I am relatively new on the Unreal scene and wondered if anyone has successfully managed to create the illusion of the anisotropic highlights that occur on short fur. The best example I have found is the way highlights play on the fur of a black stallion.



I have been briefly looking at the new hair shader in Unreal to see whether this is a possible solution, however there seems to be no documentation on how to implement the shader. I have been looking to see whether creating a vector map in Mari would help to drive the tangency of the hair. I wonder has anyone else had any success with using the hair shader in this way? Any potential tutorials on where I might be able to find useful documentation would be fantastic.

Cheers
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