Hello everyone, I am experiencing difficulties with the normal map baking process in Substance Painter and I would like to seek your assistance in finding a solution. I have followed all the necessary steps to import an FBX file from ZBrush and perform the high-poly to low-poly mesh bake in Substance Painter. However,…
Hello Everyone, I'd like to know what is the better alternative for substance painter, as substance painter is too heavy on my computer hardware , is it MARI or Mudbox to use?
Free Substance File/Texture available on my gumroad : https://gum.co/mzSgS Artstation Link to the Project : https://www.artstation.com/artwork/yvE8x Metal Roof Material Substance I made today. Would love to hear some Feedback, Cheers,Lucas
Hello Polycount, I'm working on a game asset for my portfolio. I did my low poly model (about 4.000 triangles) and I added details in ZBrush, from my low poly model. I want to bake my high poly model into my low poly normal map using Substance Painter. Here's the result : That's the result from the bake in Substance…
Free Substance File/Texture available on my gumroad : https://gum.co/VkXNzg Artstation Link to the Project : https://www.artstation.com/artwork/NPERJ Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
A Master substance thread is linked below this has a lot of great examples or links for substances. It keeps on growing and a group of very knowledgeable people stick around to answer question including people from algorithmic Substance Designer. http://www.polycount.com/forum/showthread.php?t=129560
[Substance Designer]: Frozen Cans I spent these last few days working on this substance. I especially liked working on the colorimetry / roughness of ice cubes and cans shape. I wanted a stylized result with a little touch more realistic on cans, I had a lot of fun making it ! 100 % Designer, rendered in Marmoset.…
@zetheros hey cool ideas, the first thing that came to mind was scaling UVs to edit tiling density, but you might also be able to do something like HP sculpt layers like ZB has, but then scale the detail in those layers via a scaling brush (up or down) before projecting to the mesh. as for sculpting tiling textures, imo…
Hello, I'm looking the best way to import bitmaps from Substance Painter. Is there any way to boost quality? Texture is 4k. The alpha i used for "ISS" thing is the same in both cases. Top one is made in Photoshop bottom is from Substance Painter. As you can see the top one is little more clear. Is it possible to get the…