Hey guys, just getting into the more in depth features of the material editor within UE4. I'm wanting to tackle the usage of the metallic features to really get some convincing metal visuals down. I've got some really great examples to look at in current UE4 level example content, but I'm sorta baffled on the ins and outs…
OK so I originally posted this in the 'Pimping' thread, but I've mostly just got feedback on the art aspects. I suppose this is the better place for UDK tech questions. So I have the following alpha channel in a file. I've also tried it as a separate file but that worked even worse: I'm having difficulty figuring out how…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
Hi all, I have recently downloaded UDK and I'm loving it so far. Although I can't work out how to do one thing... I need to apply a detail texture to a terrain using a mask, so it will paint in the rock layer texture automatically based on a grayscale map generated by worldmachine. I have been able to apply a general…
Pretty much whenever I use the program and I have to texture something using an Alien Skin texture, It never looks right. The Alien Skins and few other materials apply a mask to the top and bottom of the mesh; giving it lighter colour on the underside and patterns and darker patches on the top. The problem with mine, is…
I'd be very surprised if they're using gloss maps. The dither-dots appear to have a very dark/no spec, with the brighter dots having spec, so the pattern shows through even in the speculr highly. The left-most picture has a normal-map pattern in the pure black area forming that bikini-swoop down from her hip to crotch. The…
Search around youtube for "Blender procedural texture", there's a lot out there. One typical setup for me in Maya looks something like this to set up a procedural grunge mask. The top row mixes some noises for overall grunge, projects it to the geometry and adds them together. The bottom row uses projected noises to drive…
Heres the spear. Having some problems with the masks. Cant get the self illumination to work well on the jewel, and I'm trying to separate the straps from the "metal" parts via masks... Not working so hot. Criticism is welcome, and very much appreciated :) mask1 (RGBA): mask2:
Hello I saw few videos showing the masking tools and those looks great, can't wait to try it. I know the reveal is for GDC but can you confirm the update will be online as well at that time and not 6 months later ? Thanks
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…