Just saw your thread, very nice work! I'm a big fan of black powder guns and even own an 1860 Army, so it's great to see someone tackle one of these big ol' beasts. If you're interested in accuracy, the Dragoon had two different engravings on the cylinder during its run. The first one used only for a few years, is a battle…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
Sorry for taking this long to update this. I put together the splash art for the dragonslayer related skins and another image with the skins in-game. While putting everything together I noticed that the skins armors are very different from the dragons in-game. I was thinking that it might be cool for the dragonslayer skin…
Awesome! Especially the texture. I cant wait to see this one complete. As his pants go, Im assuming hes a dragon rider, maybe you could do some sort of padding on the inside of his legs, for riding purposes.
Hi everyone. To be frank I am new to forums and usually lurk in the background but I thought I would join as recommended by 'Cap'. My apologies in advance for any noob behaviour. I have just returned from a long stint of travelling and feel I have lost alot of confidence with my 3D after no access to a computer. I set a…
That's where pairing them up with full-grown dragons becomes viable. Unsullied do handle spears, which would prevent them from being completely overwhelmed by cavalry. But yes, against a large enough cavalry force, they simply wouldn't be able to hold. That's where the dragons come in. Dragons would provide any number of…
Another personal piece. My reimagining of Dart Feld from the PS1 classic Legend of Dragoon. Finished the 3D sketching phase, onto actually sculpting it. Critique is welcomed. Trying to improve.
Hey all, I have been rattling my brain trying to figure out how to go about making a red diagonal lines and wanted to see if maybe any of yall had any suggestions. I am using 3ds max for modeling and zbrush for sculpting. I will attach a clip of the concept i am working from:
I was really hoping in this one that the creatures and people in the wilderness would only be a challenge for low level players and the stronger creatures would be found in deepest, most remote dungeons. Basically, if you feel like it's too far to walk back from that dungeon, it should probably be a challenging one with…