Hey all, I have been rattling my brain trying to figure out how to go about making a red diagonal lines and wanted to see if maybe any of yall had any suggestions. I am using 3ds max for modeling and zbrush for sculpting. I will attach a clip of the concept i am working from:
You'd use shortcuts but this way with global search input, it's more descriptive (add invert selection and convert edge selection to poly selection after dot loop + ring). Starting with evenly subdivided geometry:
There is also a 'generate topology' tool in Graphite that will do this procedurally.
*in a similar way but hidden behind a button I believe what it does is inset by poly, collapse those inset faces, remove original edges (you'd get the same selection if you selected all the edges before insetting faces). So it gives slightly different results (edgedirection topo left, connect + remove right):
@Swordslayer Sorry for the late reply, i have been with family but thank you, i will give that a go tonight! Are you using 3ds max or maya in your gif?
Replies