So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
Hey guys I just had to switch to Max 2011 from 2009 last week and this new caddy UI is driving me nuts. Is there anyway to disable this and get the old dialog boxes back? I searched through the help file and couldn't find anything. If you can't get the old dialog boxes back can you at least stop the thing from moving all…
Hello "I want to apologize for my bad english" For my inspiration i have choosen: - Spaceship of Alien Movie - Spaceship of Star Wars movie - The costumes of the Stormtroopers ( And a few of their weapons) I like the artistic choices they made to mix the old with things futuristic appearance. And a minimalist design based…
Latest progress Hey guys. I was very happy with the feedback I got on my last project: Old pump station. http://polycount.com/discussion/157473/old-pump-station-ue4#latest For this project I wanted to capture the atmosphere and mood of The Last of Us and The Walking Dead. It's a suburban street which has been run down…
So i'm pretty tired of this problem, maybe someone knows whats going on... Every time i load up my scene maya seems to try and load textures from the original directory that had been assigned to that shader, even though the scene has been saved over and over with the correctly updated path Example: Original diffuse texture…
Hi everybody ! I'm here to improve my works. In order to achieve this I need more critical input. So I will start to post my work here and maybe some of you will leave suggestions how to improve things. At the moment, I'm working on my old project ( I never finished it ) and this time, I'm willing to put and end to it. The…
Hi guys I'm the developer and artist of NoseBound, a point & click adventure game. I've been developing this game for like, ages. Now that I'm closer to complete the first chapter I'm making a revision of some of the art that looks kind of old. If you want to know more about the game go here -->> http://www.nosebound.com/…
I made a post at the UDK forums, but their community doesn't seem to be as lively as this one, so I'm hoping somebody here may be able to help. So, I made a tree and imported it into the UDK. Now, while in the editor I preview the level and use the command 'Stat Engine' to see how many static mesh triangles are being…
that's the stockholm syndrome thing. for the employer who follows psychopathic model of business it's good if labor is competing with each other over stupid shit. Doesn't matter what it is, the effect is that employer gains leverage. The more desperate employees get the more wages will drive down, and then those "rock…
I've been having this issue for about a month now and didn't exactly want to pester the guys at Polycount of this because I felt that it might just be going over my head,but I've no clue of what's happening. http://www.mediafire.com/view/chkcajs3qd2bgsh/Torso4.jpg…