I used a concept made by Minsook An as reference. With this project i learned a lot about stylized sculpting and baking. Main challenge was texturing which i'm still not 100% satisfied with but overall i like the vibrant look of it. Link to artstation : https://www.artstation.com/artwork/Pmn2xy Any feedback appreciated.
Unfortunately I only have weekends nowadays to work on portfolio stuff so this guy took me about 7 months to finish. After poking at this sum' bitch for what seems like forever, I'm finally comfortable to present him. Like I mentioned in the title this is based on a piece by the very talented Stefan Celic. I changed the…
Hey guys, new here :) I just finished my latest personal project which I want to share with you. I also wrote a workflow article on that scene and how I used trim sheets to create environments: https://www.artstation.com/markus91/blog/wvY4/creating-environments-efficiently-through-iterations-and-trim-sheets Here is the…
Hello, I'm hoping someone here can help me out. I've been trying to teach myself how to use Keyshot in my down time, it's going well and I'm learning a lot (I think). I'm at the stage now were I want to put everything I've learn't into action and create something really nice - but im stuck. I've been trying to create…
Hi all again Back with my next environment this time a cyberpunk environment based off of concept art by Adrian Marc. I've got the scene all laid out and basic colour and lighting started. I thought now would be a good time to start getting some feedback. Cheers for taking the time to look and looking forward to hearing…
so I was looking at the quake 2 PMP models on the front page, and I wondered how many of the people who made these still post on polycount? So I'm making a thread. What was your first game mod and are any of you responsible for those quake 2 models on the front page? I know a lot of you might be embarrassed to claim some…
I was wondering if anybody knew of a technique or program that would let me bake multiple maps into one diffuse map. Basically what I want to do is detail a model in ZBRUSH to get a realistic look for a character, the only drawback being that the target platform doesn't support normal maps. I know that I can render a…
Blast your favourite tunes on this bad boy!The Tonkristall W206 [construction year: 1956] features no less than 5 different sound buttons and short wave, long wave as well as FM bands!_________________I wanted to see how far I can push a hero asset while using a combination of the midpoly + trim texture workflow and the…
I picked up MAG for PS3 yesterday and got a chance last night to run around in it a bit and get set up. It's a lot of fun. I kind of like it more than Modern Warfare 1/2. You actually have to work as a team to achieve goals even though you can go lone wolf if you want, but some things you have to work together to pull off.…
A little environment my team and I have been working on for the past couple weeks or so: [ame=" https://www.youtube.com/watch?v=PmswcJKHR6A"]Liminal Games - Project: Acclivity. Demo 1 - YouTube[/ame] Still needs quite a bit more clutter and objects, but I think it's coming along. Criticisms welcome! UPDATE: Added some…