I was wondering if anybody knew of a technique or program that would let me bake multiple maps into one diffuse map.
Basically what I want to do is detail a model in ZBRUSH to get a realistic look for a character, the only drawback being that the target platform doesn't support normal maps. I know that I can render a lighting pass and cavity map etc. to multiply over my diffuse to fake alot o fthe detail which would come out in the normal map but I remember (maybe wrongly - my memory shaky sometimes!) a program which PIOR used for his AQUABOY character which baked the multiple maps he used for his character down into one diffuse with really nice results.
I've PM'd PIOR about this but incase hes away from his computer I was wondering if anybody else knew of any other programs.
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I would still be interested to try out the program that PIOR used... if indeed my memory isn't failing me again and making up this mythical program!