I'm modelling some of the characters from Marvel Comics New Mutants, trying to mix comic designs with elements and likenesses from the film, and going for a more stylized than realistic look. Here is what I have so far for Magik: Comments and suggestions welcome! Thanks for looking.
Hello, I work now almost a Year with C4D and Vray and want now to do Realtime Architectural Visualization with UE4 (Walking around in a Interior or a Exterior) but everytime when i create something the Light looks really bad not realistic and there are zero tutorials about Photorealism in UE4 in Archviz. How do you learned…
Hey first post for me on polycont. I just started working on a weapon from World of Warcraft. I started a blocking in 3ds Max and now i do the high poly in Zbrush. I will try do to the texturing in a realistic way in substance painter and making it ready for game. Advices and critics are very welcome. Thank you.
Study based on the concept art by Dante Avila "Berenice's Box" from "Berenice" short horror story by Edgar Allan Poe. Was looking to study realistic PBR textures and had a good time doing it over this concept. Hope you guys like it More images and break down at: https://www.artstation.com/artwork/YaV5NX cheers!
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic landscape texturing using megascans, speedtree grass and trees material tweaking and optimizations and, landscape material improvement. If you are interested please send me your portfolio…
We are a team making a fantasy RPG Realistic style. We are looking for Animator, Texture Artist, Concept Artist, 3D Artist unity world artist willing to volunteer their time to be part of something bigger with a group of us from all around the world. Looking for someone friendly and social. Be a part of the team and share…
Treyarch in Santa Monica (www.treyarch.com) is seeking experienced realistic Environment Concept Artists for 1 month in-house only positions starting immediately. Game industry experience is preferred by not required. To apply, please submit your concept art portfolio and resume to marina.shamashevich@activision.com with…
Hey all, This is my first post on polycount, as well as my first attempt at a realistic human model. I have been mostly working on sculpting the head for now, so any critiques and comments are greatly appreciated :) I'll be posting the body soonish, but I thought I would get as much feed back on this first. -Eric ---
Hi, My name is Przemysław Hałaczkiewicz. I am game artist with some experience. I can make low, highpoly models (hard surface and sculpts too) and realistic or cartoony/handpainted textures. Check out my portfolio: http://halaczkiewicz.eu/ Contact: e-mail: przemekprzemek221@wp.pl skype: jedairusz
Currently looking for a job, so I thought I should practice more 3D to bolster my portfolio. My main objectives are to create a semi-realistic environment and possibly use it to test on Unreal (I've never used it before). I am basing this project off a concept art from Ivan Troitsky Current progress: