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[WIP] Treasure Room

jasonwang7
polycounter lvl 9
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jasonwang7 polycounter lvl 9
Currently looking for a job, so I thought I should practice more 3D to bolster my portfolio.
My main objectives are to create a semi-realistic environment and possibly use it to test on Unreal (I've never used it before).

I am basing this project off a concept art from Ivan Troitsky


Current progress:

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  • admrodrigotm
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    admrodrigotm vertex
    The concept looks interesting. I'll be following this to see how it will become in 3D. 
    Do you plan to use Substance Painter to create textures?
  • snakos
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    snakos polycounter lvl 8
    Great concept indeed ! 
    The overall scale seems good, i don't know how much you want to be close to the original but take care to small details. (the chain of the horn have kind of a different shape in its middle, the shape and scale of the "padlocks" and hinge...)
    The horn is too thick, and maybe too low poly?
    Good start, keep it up !
  • jasonwang7
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    jasonwang7 polycounter lvl 9
    @admrodrigotm : I don't have the software so I plan to just use ZBrush/Photoshop for texturing.

    I edited the scale of some objects to better match the concept. Here's a update with most of the modeling completed in 3DS Max. Will proceed with ZBrush after this. I'm having some difficulty modeling the helmets :(


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