Currently looking for a job, so I thought I should practice more 3D to bolster my portfolio.
My main objectives are to create a semi-realistic environment and possibly use it to test on Unreal (I've never used it before).
I am basing this project off a concept art from
Ivan TroitskyCurrent progress:
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Do you plan to use Substance Painter to create textures?
The overall scale seems good, i don't know how much you want to be close to the original but take care to small details. (the chain of the horn have kind of a different shape in its middle, the shape and scale of the "padlocks" and hinge...)
The horn is too thick, and maybe too low poly?
Good start, keep it up !
I edited the scale of some objects to better match the concept. Here's a update with most of the modeling completed in 3DS Max. Will proceed with ZBrush after this. I'm having some difficulty modeling the helmets