I think you definitely need to learn some pbr stuff. Switching to the specular shader would not fix this, the problem is in the textures. I checked out your stuff on art station and some of your other work also suffers from this. The bb8 for example. It has metallic values on non metal areas. If you are not sure about what…
The orc mount is your best piece. There's a decent amount of things to improve on that. But I've posted that in your orc thread. I would still put that first. Aside from the orc mount the thumbnail images or whatever they're called on your main page don't help showing your stuff off. Make your work fit that size better or…
Everyone here has excellent suggestions and feed back. I have been suggesting this to various people here on Polycount so below is a copy and paste. If you follow this tutorial it will teach you a great deal about modeling and UV mapping. I would start a new project and follow a correct pipeline. I suggest following this…
Agree with above - Blogs really aren't great for showing a Portfolio. If you don't want to build a Portfolio website, you should at least use a nice community website like ArtStation, which will automatically create a portfolio for you. If you look at my portfolio signature link you'll see what I mean. :) The best…
Thanks guys. I had a lot of fun making this one. The client contacted me asking for a model of a "Cangaceiro". He included 1 or 2 old black & white shots and a couple stills from a movie. I just did a little bit of google & wiki searching to find more refs. Yeah, in retrospect he does look a little more Mexican than…
Hello Polycount! I've been working on this project for a while now and its finally done ! The low res version of my Bell ah viper i've done in hi res 2 years ago. My goal was to learn more about game assets making and texture workflow. I used Maya, as my modeling software, UvLayout for uvs, Xnormal to bake maps and Quixel…
I'm still adjusting to some of the subtlties of the max workflow, even after weeks of using it. Years of maya just refuse to leave my fingers. Is there any way for max to allow me to select edges in the viewport for stitching in the uv editor? After doing some quick planar maps, or a flatten, I can turn on seams in the…
Submit your entry to the PETROL/BLOOD contest here. The deadline is August 9th, 2014 @ 23:59 EST (GMT -4). IMPORTANT: This thread is for final submission images ONLY. There is to be no discussion on entries in this thread as it will be used for judging. You and your team will be creating a diorama that depicts 2 of the…
I've been using SP2.5 for ages now... and just recently it's turned around to me and started messing with my baking... I'm getting this issue when I bake my normal maps on hard edges it's almost like my UV islands weren't split... or to better explain it if I bake a simple cube, all my edges come out looking like Average…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…