Hi All, I have been lurking in these forums for a few months and finally decided to get some projects going. I was really inspired to do some work and get it into UDK after seeing the Tristram Tunnels post from Darkusader. I want to get familiar with the workflow between zbrush and UDK while making an environment and get…
I am using Unity. I am following a Unity tutorial. I can't get the Character animation to play in the game view. The sprite renderer and the Animator were added to the Inspector. I can even see it play in the scene view. This means the animation itself is working. Why isn't the animation playing in the scene view when I…
A couple of things that kind of stood out to me about your video. If I recall, the subject of your dissertation was "How environment artists create horror sets" or something along those lines? I feel like a lot of the success in horror sets are the props that populate the scene and tell a story. I remember in Silent Hill 3…
You dont really need to do the split on the top side. Just outline the circumference of the top side and of the bottom side with seams, and unwrap that. I havent looked too much into the new Peel tools so I dont know if this was done by AutoPeel, but it looks like that's what happened here. Some manual placement may be…
You need to use the wireparameters to take 50% of the X axis, but since you are using biped you need to use Expose Transform nodes. Yes, it's a pain. ET nodes basically query the bone and report back on what it's doing. So, you can't access rotations directly, you need to set up an etn for everything you want to look at.…
don't trust zbrush wireframe rendering too much, you can check if its actually double geo by setting your move brush to topological and moving that part around. does something else pop out or not? if not, its just the way zbrush renders it.
Thanks for the feedback! Really appreciated! Latest updates: Sentinel baked down and implemented into the level. Spent a few hours getting Swarm set up on my laptop, so I now have a little 2 machine render farm. Lighting builds go significantly faster! Initial lighting pass done. A little closer to what I envisioned, at…
Hello, i have a very big question about the situation. I mean, what I know is, that everybody have to apply on a company with the private portfolio. But... For example: I make 3D Characters and work for freelance, or only make it as a hobby. (EXAMPLE). Someday i get a mail of a famous game company and they ask me if i…
I'm brand new to Quixel. Was trying to start with a simple box, just to figure out the workflow, but I'm running into an issue I haven't been able to solve. Been banging my head against the wall for hours trying to figure out whats causing this. I set up my mesh and base map in the base creator. My base map is simple and…