Orcari games are looking for a creative environment artist to develop stunning biomes and settings targeted at the current generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote, so a high level of communication and self-management skills are key. Requirements: * 3+ years of…
For an upcoming series of casual / arcade games for mobile platforms we are in need of 3d animal character models. The games will be similar to "Crossy Road", "Down The Mountain" etc. We would need (at least 10) cute / cartoon / stylized animals (wild / pets), but the main focus is a monkey who will be the main player…
0Hair particles are bouncing all over the place with Hair Dynamics turned on. I have seen other forums where they all had different solutions. Such as turning up the quality steps and others that I tried. None of these solutions worked for me. I am trying to simulate the hair that would follow a horses hair path with maybe…
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
hello I am making a character for animation and have made his head in one scene file. I have heard that you should really be referencing things for animation projects so that I can edit the character in his own scene and have his references update in all the animation scenes he is used in. I was wondering if there is any…
Hey, I am a designer with a programming background and am looking for a passionate level designer (mainly) who can also be an environment artist to collaborate on an indie-sized commercial sequel to Refunktion. The target platform is PC (Steam - already greenlit) and the vision of the game could more or less be described…
Cyber...PUNK ! because F*CK YOU !!! ^^ This is a little robot I made for school just here in some days ( was working on the Mixamo contest in the same time ). It's really simple, did the mesh in some hours putting boxes and cylinders together. I wanted to do Medieval Bender but the 2D concept was bad in 3D... I will rig…
I'm working on a joint-based facial rig and I need to create a library of facial poses, and I thought I would use set driven keys to create this pose library. I don't need an animation UI, since it's for motion capture, so what I did was just create a locator with a bunch of custom channels corresponding to each of the…
R3DS (Russian 3D Scanner) has released v2.3 of Wrap Iterations, their standalone retopology tool https://vimeo.com/101497043 What is Wrap? R3DS::Wrap is a topology transfer tool. It allows to wrap existing topology around a 3D-scan or other highpoly model. It also includes pre-alignment, sculpting and texture baking…
Hey modonauts, I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more. If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject…