Hey modonauts,
I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more.
If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject of kits, plugins and training for MODO Indie.
To incentivize
users of MODO Indie to take part in our survey, I've been given approval to give out one full copy of MODO 901 to a random lucky winner. This survey is
targeted at current MODO Indie users and you can only take the survey once so make it count okay!
The winner will be announced on Monday September 14th which should give all of you plenty of time to take part in the survey.
Your feedback matters, so we're doing our very best to evolve MODO Indie's offerings for the you, the community.
https://www.surveymonkey.com/r/PM9RD2W
BladeEvolence OUT!
Replies
Also; I'm pleased to see you posting here on polycount and asking for specific feedback. That's a very good sign for game artists using modo.
I use maya LT which shares common "problems" with modo indie.
The neat thing the survey reveals is an interest in possibly compromising a bit more with kits.
Who cares about dynamics, animation (even in the full version character anim is still a bitch and you pay extra for a good rig), and rendering. All these handled by game engines.
They should just make it super easy to handle multi million files from zbrush, do bakes with little to no errors (see, this is not the creative side), and export with no errors to unreal and unity. All without having to rely on outside scripts.
I agree, originally they had that with the first SE version before it became Indie. Somewhere along the line someone must have said, "hey lets target everyone" instead of a specific market. This sounds nice but in practice it makes the product less appealing when other non used features force the need for certain restrictions for a particular market.
As it stands right now, I am not sure they can get rid of features like rendering and dynamics because they already offered it. If they could get away with it, removing the render option would go a long way in removing any fear of cannibalization taking place.
Still, Modo Indie is solid. It can take multimillion poly meshes that are non editable, for easy retopo and baking. Just dont expect to export the million poly mesh.
That forces an annual sub and really no way to track the kind of revenue people make with it. Not sure how feasible that would be with Modo Indie, much less how appealing it would be.
I've been wanting to get a full license forever, so the fact that this happens to fall directly on my birthday is messing with me hard.
I'm gonna be so disappointed :polytwitch:
Maybe better luck this time!
Exactly this, which also sums up my survey response fairly well.
I love that Modo Indie exists, but without scripts it feels more like Modo For Hobbyists.
Saying those might allow it to compete too effectively with the full version isn't good enough.
The problem they're creating is bigger than the problem they're trying to fix.
Those are the last people anyone should be emulating the business practices of.
Most software does well just by putting an income limitation on the indie version, so being that aggressive in the limitations is a very anti-consumer approach.
Trying to maximize profits is fine, but viewing your own customers as the enemy can only backfire.
So modelling and rendering is great in Modo. It just doesn't seem as complete a package enough for small studios to replace Max/Maya.
One such kit is the ACS
[ame]https://www.youtube.com/watch?v=i20FXD80-XM[/ame]
Regarding the scripts, its a tough challenge they face. Like Maya LT they cant toggle on python scripting because then the limitations are meaningless. They are not copying Maya LT either in the fact that they are providing every feature, from rendering to dynamics, where as LT is just a select few.
Whether this will change or not is in up in the air, but surveys like this are trying to give them the kind of info they need as they plan the next move. This may mean it will take awhile for some stuff, but at least you know its not due to the intent to screw over a user base.
When 901 indie comes out, it should be a nice update for most people.
I use Blender but would love to try Modo. Substance support would make me pull the trigger on a license, because it would finally give me a definite reason to go with Modo over Blender.