I have been experimenting a bit with the mixer brush in photoshop. If you set the mixer brush's settings to "dry, heavy load", enable "clean brush after release" and "load brush after stroke", you basically end up with a "tube brush". You basically paint with an image now. So unlike the Clone Stamp tool, the location of…
When I bring in the surfaces, most of the time they don't line up EXACTLY. I have no clue why a lot of them come in this way. So I get my surfaces correct in Maya, sometimes I rebuild sections/details that need it. Then I bring the files into Lightwave for fine-tuning and rendering. When I get into LW the files are…
Hello! I'm trying to convert a Unity project to Unreal and stumbled upon assets that are using Smoothness maps in Unity HDRP. It seems that they are just inverted Roughness maps, but I wanted to make sure by asking the pros.
I've started a new side project this weekend. I want to brush up on my Marvelous Designer and character skills. I also want to do some animation and make an asset package to sell with some sex appeal. So I am making Yoga Studio, which will feature a couple of beautiful people doing yoga poses in a studio environment. I'll…
Sega Hardlight based in Leamington Spa, UK, is looking for a technical artist for a permanent on-site position. We focus on mobile games with the aim of high quality experiences and recently released ChuChu Rocket! Universe and Sonic Racing on Apple Arcade. We have more interesting and exciting projects in the pipeline and…
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
So I am having an issue that I have not had before. When I want to cut out difficult shapes, or shapes on a plane I usually use circle for example to draw over with the cut tool. Somehow this partly does not work anymore. It works in a new file, on a new object. It also works on an old file, but only when I have the…
So, now that PS Home is finally out (in beta at least), have any of you tried it? What do you think about it? Personally, I hate it. Maybe that's too strong. I STRONGLY dislike it. The Good: Its finally out. Its a new way to meet other PS3 gamers. Umm,.... The Bad: I think that this may well be Sony's biggest f-up with the…
I know a bunch of you guys are up there, we're thinking about doing our honeymoon thing in Seattle. So i just want to get some opinions on some things: 1. Time of year to go, terribly hot in summer? Cold spring/fall? 2. Olympic National park, how hard is it to get there, have any of you guys been? We're looking to do some…
Hi, I'm having some trouble transferring paint layers in Mari that I've spent all day trying to figure out. I painted a diffuse/spec/disp on my original character mesh a while back. However I've since retopo'd, rescaled (to human size from zbrush's tiny mm size), given new uv's and removed the legs of the character.…