_____________________________ Hi! Today I've started on making a player character for a school project I'm currently working on. I thought it would be a perfect opportunity to make my first thread here and get some feedback. This is how far I've gotten today, basically tried to put the main pieces there:
Does game character must have one texture for all LODs or each LOD must have separate texture and different UV Layouts ? For example we have three LODs, as a result we need 3 different UV-mappings and 3 diffuse textures for each LOD ?
This is looking awesome I love the proportions in the face. That nose has a lot of character! Your lighting is good and showcases the model well. I think it may have been mentioned above but in general I think this could use more fraying/weathering. The fabrics all look very new. The texturing in the face is beautiful, but…
Just a simple toon character I am currently working in Maya. The poly-count is around 6000 tris. I use an image I got from deviant art as reference for body proportions.
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf I'm not sure if this is up anywhere else, feel free to remove if so. I just think every character artist needs a copy of this tome of goodness on their wall!! THANK…
whats up everyone. just wanted to post up my first character I did for a ww2 game. its around 11k polys with diffuse, normals, and spec maps. Any coments would be cool. thanks. [img]http://Vortexfinancial.com/Sneaky/Portfolio/nazi copy.jpg[/img]
Hello! I'm doing survey regarding character customization in video games, could you please spare 5 minutes and fill it up. Thanks! Also if possible please share it among your friends:) http://freeonlinesurveys.com/s/7oghin28tarnaw4655659 Your support makes little panda happy :)
Hello :) It has been a while since i didn't come here. I've been busy this year which was really cool ! as freelancer i've learn so much and really enjoyed working on many different things. so, my latest freelance job. There will be 2 more characters.
Strange Matter Studios is on the lookout for a creative and talented Character Artist to join our ranks and help us create new humanoids and creatures for our new third person MOBA : FAULT. (Heroes, hero skins, new minions, etc..). Responsibilities :⦁ Create 3D humanoid, animal and robotic (or a mix of the three) models…