i'm so happy to see a WWE superstar in this thread..Have seen Brock as a UFC fighter. Can you show ur sculpt. May be face need more work to get the resemblance. I can see some weird shading errors near the wings and Under the arm. Good work
Its the shadow from the arm straight down, and across some polys. The uvs are good, and normal map. I rendered it off without any texture to show its just the shadow. Dont know how I could remove it without simply moving the lights, but that would defeat the purpose of it being real time.
The arm pit thing really looks like a normal issue. Bake the pose and do some tests with the same lighting. Try setting the normals to face then smoothing them? Also checking to make sure your mesh is not cut along one edge to would help.
Moving the light will fix the render but not the problem.
Ive tried messing with the normals to no avail. It was built in zbrush so perhaps an error somewhere with the topology. On a whim I had the idea of taking a box, attaching the dwayne mesh to the box, therefore resting the topology, then deleting the box. It worked J. Here is the render plus a wire frame.
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The arm pit thing really looks like a normal issue. Bake the pose and do some tests with the same lighting. Try setting the normals to face then smoothing them? Also checking to make sure your mesh is not cut along one edge to would help.
Moving the light will fix the render but not the problem.
Besides Zbrush.?