Here's a first pass on my latest animation for my demo reel. I want to give it a lot more polish and get it to a point I'm happy with so I'm hoping to get as much feedback as possible. Also it's pretty frame heavy at this point and it's kind of hard to adjust the timing and whatnot. Anyone have any tips on working with…
Hello there My name is Volodymyr Petrutsa, I'm rigger & animator and I'm looking for work. A little about myself, I'm self educate person and well organised when it comes to work, not looking for excuses but looking for ways to solve the problems if they apear. Feeling comfortable with using Maya and was creating rigs and…
Hi Guys, I don't usually post on this forum very often but wanted to share my latest scene that I've finished making in my own personal time when I'm not doing freelance! I decided I would work on a scene that didn't revolve around any concept art and just came completely from my own head. I've put high res images on my…
http://www.msnbc.msn.com/id/21271545/wid/11915829?GT1=10450 Apparently in five years you can purchase artificial women to stick your cock in. I can see this being popular until the orgasm drive overloads injecting hot shrapnel into many sweaty balls.
Hey there. needing some help, C&C with my first building i chose to create the firehouse from ghostbusters as a learning curve. couple of reason ive picked this, basic shapes & plenty of ref online. some of the things that i want to learn from this are; - efficient way to model individual environment buildings. - uv layout…
Hi there, My name is JD Kendall and I am looking for remote freelance work or full-time work in the Seattle area. I have 6+ years experience in game development with 3+ years focused in VR development for HTC Vive and Oculus Rift. I have 6 years of experience with Unity and 6 months in UE4. My focus currently is gameplay…
HI All, We are Ryan and Eric. Here is our new sale on Unity APP store: "UGUI VFX Bible I" The showcase is below: https://dl.dropboxusercontent.com/u/236892668/UGUI_VFX_BIBLE_I/UGUI_VFX_BIBLE_I.html Press <- and -> to see the next one. You can find and download it here: http://u3d.as/content/eric-ryan/ugui-vfx-bible-1/aPM…
I was testing out normal mapping renders in zbrush, following these instructions: http://206.145.80.239/zbc/showpost.php?p=212154&postcount=2 , and I get a wierd...error? maybe.. Now before, I rendered this: But I have no clue how I did it. I can't import higher poly models into max to render the normals, because my pc is…
This is the base male model almost finished. Like the female model ( http://www.polycount.com/forum/showthread.php?p=2123011 ), morphs and bone scale are used to get variations. There are some errors to fix in the mesh and textures, and a lot of work to do for the clothes and hairs (I still need help).