I was testing out normal mapping renders in zbrush, following these instructions:
http://206.145.80.239/zbc/showpost.php?p=212154&postcount=2 , and I get a wierd...error? maybe..
Now before, I rendered this:
But I have no clue how I did it. I can't import higher poly models into max to render the normals, because my pc is crap. Anyone know how to render normals in zbrush...more successfully?
Replies
You can then export that low model as an OBJ from Zbrush into max, set the normal it generated as a diffuse texture, align the ZBrush low with your Max low (with the nice pretty UV's) and bake the texture from one to the other. Badabing! its not as pretty as if you did it "right" but it works. Sorta.
http://www.pixologic.com/zbrush/download-center/download-center.html
Visit this link and download the PDF file:
http://206.145.80.239/zbc/showthread.php?t=031281
Thank you very much, your a life saver, first time working on a game that supports normal maps, and I was clueless on rendering the maps.