Here's a first pass on my latest animation for my demo reel. I want to give it a lot more polish and get it to a point I'm happy with so I'm hoping to get as much feedback as possible. Also it's pretty frame heavy at this point and it's kind of hard to adjust the timing and whatnot. Anyone have any tips on working with frame heavy or frame by frame animations?
Here's a syncsketch too but it seems to be stuttering a bit for me
https://www.syncsketch.com/playground/81f27e9e69334ac39c3c1c24af9e7429#169970
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You can lock the base layer and continue animating on the override layer just like normal; or clear all the keys on the base layer, and merge the override layer back down, using Smart bake in the merge layers option. Otherwise you'll bake a key onto every frame.
Definitely going to be using override layers more often from now on haha. I barely even had to clean anything up after baking.
I think would be interesting to go into blocking stage instead of spline just to have strong notion of the movemenet and how forces are reacting on the body when he is going side by side.
Try to study from The Animators Survival book the overlapping part. Is very interesting to see how the body reacts in chain after the force is apply in certain place. You can check some examples in youtube, watching animal tails, arm waiving Hello, slow motion punch in the face videos.
For the animation I think the impacts need to feel a little heavier so you really feel him hitting the floor. Try having him stretched out on the frame before the impact and then super squashed flat on the impact pose.
Also having his body arc over the baby between each hit would be great for this, so his whole body moves in an arcing motion having some of his body trail behind (his legs for example) as most of the body lifts off the ground at the same time right now.
I'll leave some better notes on sync sketch when I have more time. Looking forward to seeing how this progresses!