Greetings to all forum members! Recently, I came across the remarkable Fiala m1920 pistol and decided to try recreating its model based on the information I was able to gather. I would greatly appreciate it if you could give me some advice. I'm curious to know if I'm getting the proportions right and if anything seems out…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of July Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original concept. *…
My computer recently self destructed the other day due to the NVIDIA 196.75 driver update. Read more about it here While trying to figure out exactly why my computer was chugging and blue screening I ended up frying my graphics card and potentially other components of my computer. The new driver update causes the fan on…
I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…
ok guys, i have 3ds max ,mudbox,soft image sooo i wanted to make a gun like this in high poly and low poly (that can game max detail in cry engine without lagg ) i want the max poly for a gun or mesh that can make a compete game and some good tutorials that can help me but snice their is none out in gun designing(modeling)…
Hi, it is been a while since I started making models, and since guys on blenderartist.com never really provided any useful feedback on my low poly models (sorry blender guys, but aside from that you were very helpful), I decided to come here for some valuable critique (also it took me a while to find the courage). To make…
So when I work on next gen crap with spec maps and junk, I usually complain about working on the spec map. I would like to eliminate as much back and forth as possible. When you work on a diffuse map you have a decent idea of how it will look on the model, what colors you'll get etc. But with your spec it's kinda like,…
Just been granted access to some high end tech at uni and I'm interested if anyone has some ideas to use it for. Tommorow ill finish setting up a Dell PowerEdge R710 (24core, 288Gb) and a Nvidia Tesla S1070 custom config (i think its a 4x 1 teraflop) . It's running windows server 2008 r2 until we get access to Windows…
I think your stuff looks good, specially the hedgetrimmer. You're crearly improving on your texturing, tho if you want to apply for environment art you're probably going to need to add some environments as the other guys have said. Also from one spaniard to another if you live in Barcelona you're probably going to have it…
Lovely piece. I got some suggestions, the two lights at the side will only distract the player's eye. I assume the aim is to lead entice the player to venture forwards into the next room. Another thing it's really crying out for and I know this may be a pain in the butt to make changes too, but all the columns look…