Hi,
it is been a while since I started making models, and since guys on blenderartist.com never really provided any useful feedback on my low poly models (sorry blender guys, but aside from that you were very helpful), I decided to come here for some valuable critique (also it took me a while to find the courage).
To make it short, here is my latest model (still not finished). SVD rifle. It is actually updated older model of mine (from my third mod for Fallout New Vegas). I decided to remade it and see if I can do better. Check these images from Marmoset 2:
And here is one from inside Cry Engine 3:
Some specs:
Since it is quite big rifle, I split it into body, receiver, scope and suppressor (latter two are optional in game).
All object use diff/spec/glo/norm textures at these resolutions:
body 2048x2048, receiver 2048x1024, scope 2048x2048, suppressor 1024x512px.
Rifle as you see it on the images above has 15,879 tris. This is the first person model, I intend to do lower res third person.
Thank you for your time and I am looking forward to your valuable insights.
Replies
The end of the reciever could have a bit higher texel density i suppose, and I would totally add something more interesting in the textures at that know that is right in your face, that noisy dirt looks kinda strange aswell
Some more material variation also would push it a little more, like those 2 knob/screws on the scope that stick out, id be nice if they were more reflective
AO on some parts, mainly the camo cloth bands is very strong
the ejection cover has some potential tho, the scratches look random and there is a clear wear pattern from the horizontal usage of it that you could define, as it scratches along the metal
You could also make it really next level with a little more historical detail, humanization etc. It looks pretty old for most part (wood seems pretty uniformly aged tho) and little things always make it more exciting,
some letters written with a permanent marker, a sticker, a carving you get the idea
Itholon: Just old photoshop. Weapon was modeled in blender 2.71 an textures (normal, cavity and curvature) baked in xnormal.
Shrike: I intend to post this as a mod for New Vegas and also I am simultaneously making Stg 44, so I might make that into mod as well. I only completed high poly of stg 44, here are some marmoset renders if you are interested:
Now for the SVD. I think that the noise might be caused by the sharpening filters I am applying to the render. Anyway here are the texture plate for receiver and 1p21 (diff, spec on top, below is glo and norm):
If you want to see the wire frame, check the model on the p3d.
I will add some yellowish scratches to the wood and I was too thinking about some words written on it by soldier, but frankly I do not know what would soviet soldier wrote on it, I couldn´t find any reference images on this topic. Anyone could help with that?
Model has 11 135 tris and you can view it here stg44 (View in 3D) (Just switch to clean shading to get rid off the grid texture)
Now I start finishing the SVD.
And here are some marmoset renders of the STG 44, hopefully I will do the SVD over the weekend.
Any comment is much appreciated.
This bullet hole/impact, also specified which scrathes make no sense. (I meant these not this)
I agree for the SVD having a metal a little too noisy, but the STG looks better for this particular point!
I like the bented rubber ''tube'' cover on the scope, nice detail and add life to the asset. Nice variations in the color of metal for the STG
This critique makes no sense to me.
It's such a small nitpick that I'm pretty sure it's pointless. Overall the texture looks great and the model as well. Solid work. 10/10 would watch again.
The thing with the SVD is that I find it weird when people post the images on dark backgrounds and then the fresnel looks weird not having a blured background of the sky. I think it showcases the model better because you can see environemnt that is causing the fresnel.
Pedro: Yeah, I used it only as an example of some sratches that seem very random.
Instead of SVD I decided to work more on STG 44. I added ZF 4 scope to it and sculpted some scratches and dents to the weapon stock. Next I will I modify the metal scratches, so they don't appear so generic.
ProjectEagleeye: Yeah I know it is delicate topic. That is why I wanted to choose something neutral. I know that "Glück auf!" is a traditional greeting, but I read on some forum that "Glück ab!" was a motto of german paratroopers ( Fallschirmjäger), but I do not really know if that is true. Anyway I got rid off those slogans and unit marking, thanks.
Oh and here are some in engine images:
The Zielgerat 1229 IR scope would be an interesting alternative.
Thanks,
Reed