I said that procedurals would be less useful on characters. It's quite true that they could be used on characters, no problem at all. But I just imagine that most artists would wnat greater control over their character's paint jobs. A character is supposed to have...well...character! And using mathematically generated…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hmm, I suppose I'll need to spend a bit of time and gather and organize some examples, as I can't point at any single style. It kind of ranges from "Warcraft" to "Prince of Persia 2008" to "Dishonored" to "Devil May Cry 5". I just like various styles and feel strongly about them at any given time. Actually working in those…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
Ooooooooooooookay! It's time to call this project done at last! :# Here is some of the final presentation shots but full presentation can be seen here - https://www.artstation.com/artwork/L2ZYzr Full animation: https://www.youtube.com/watch?v=w3L-Blw8tJo Animations by Kristoffer Björnör https://www.artstation.com/voffe…
Yeah i know what you mean, i believe its similar to the freeze transformations/ reset transformations tools in maya? just resets the pivot point and its position in x,y,z space so that its 0,0,0 rather than negative if its been mirrored? saying this i have been messing around with it and i got it to work so far by…
So there seems to be some mixed messaging when it comes to Core. The storepage as well as homepage for ZbrushCore says: "If you … * love sculpting, messing with clay or just love art * are a 2D illustrator wanting to try 3D * an aspiring game, animation or VFX artist * an artist with big ideas for 3D printing * a…
Seconded. Also, know that people shop on price (which means the opposite fo what you may think). If something is cheap, be it a service or an item, it is thought to be of lower quality than something expensive. If you undercut what you're worth to get work, you may actually get less work. Also, get EVERYTHING that you are…
Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…
Hey guys, I'm currently making LOD's for a fairly complex building that relies heavily on vertex color and alpha (AO and texture blending). I've done quite a lot of work, only to realise that my vertex alpha channel had been almost completely erased. I'm on Max2010, with all patches installed and yet, this bug still…