Hey guys,
I'm currently making LOD's for a fairly complex building that relies heavily on vertex color and alpha (AO and texture blending). I've done quite a lot of work, only to realise that my vertex alpha channel had been almost completely erased. I'm on Max2010, with all patches installed and yet, this bug still appears. Strangely, when Graphite Tools bar is closed, I can edit my meshes without any issues.
So at this point, I have the choice of either painting the alpha channel again, or finding a way to transfer the values from my LOD0 (which fine) onto LOD1. Painting it again would not be that difficult, but I get this problem very often and would love to know if there are any scripts that let you do it automatically. I've searched through scriptspot, but I couldn't find anything that would work.
Cheers
Replies
Should have mentioned that vertex color channel is fine. It's the alpha channel that got borked.
have you tried projection modifier and project vertex alpha from the good lod to the other one? (it's the last rollout in projection modifier by default)