http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding bones. The issue seems to be the pivot point. In order to have the animations sync spatially w/ the character after import into Unity, their mesh pivot points need to be the same (0,0). The problem is that (in max) any…
I have been modeling my character with a low-poly mesh and want the renders to be the smoothed version (when you press 3 on the keyboard). Is there a way to do this without changing the mesh to a smooth version? (smooth it only for renders) Also I can't find any shaders that let you apply maps for fur/hair. I used to use…
Hi guys. I've been working on this art test for a couple weeks now while creepily lurking around and I realized that I never posted about it. I've been reading crits from other people about other people and applying them myself (which have been a huge help, btw). Now I'm about ready to start prepping for my lo-poly and…
Hey guys!. complete newbie to hard surface in zbrush here, what i want to achieve is a super clean and accurate angle slice, which can be achieved by slice curve brush. However, i wish to repeat the SAME angle across different places. And this angle is not something that can be achieved through snap angle, (E.g. an angle…
Hi guys, I've been having issues with one of the mesh I'm currently working on. When applying an alpha map on my mesh, some parts of it are sorting in front of others. I've been trying to fix this for a couple of days now and can't seem to find the problem. I first thought it was the alpha map and tried applying a checker…
Hello, I think the best way I can explain what's happening is with an example screenshot; http://i.imgur.com/q77kf5R.jpg So as you can see, I created a fresh project and put the Dull Steel smart material onto a section of my mesh, which worked fine. After that, I tried applying the Varnished Oak material and it only gives…
I've recently updated my portfolio and would like some brutally honest critique on it as I would like to start applying for jobs soon. Here's the link: RobinKarlsson3D.com Here's a sneak peek of what I consider my best model: I am looking for critique on pretty much everything about the portfolio. I would like some…
Hey guys, had a quick question: I have to manually apply a material to an already placed static mesh that was imported with multiple materials applied to it. I figured out that I can go to the static mesh properties(f4) and update the mesh there and it seems to work fine. But I see the following warning message when I…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
Potentially there could be little bit better way then just dirty "Automatic UV" and since you have hardsurface model with lots of pieces but basic shapes overall so this could work good. Process: 1. Select one piece of the model (or more) and apply under Mesh Display > Soften/Harden Edges (you want hard edges on "sharp"…