High Level Texture Artist will be responsible for creating our materials for our 3D Environments/Objects as well as assisting with 2D animation cleanup, checking, and finalization for characters, objects and effects. This is a full time position for 9~ milestone months. Responsibilities * Assist 3D Artist and Level…
*Can provide further details once NDA is signed* Project OverviewWe are looking to develop a high quality 3D animated video to announce an upcoming major product launch. Looking for a talented, professional, and fast-working animator who can deliver on a hard deadline. Open to working with one person or a team. Ideally…
Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Hey guys, So I was wondering what a good time frame for certain models are. I am mostly doing character art and for some reason when I think about speed for characters I think it should be 1 week. (5 days 9-5) Is this the proper time frame in a production environment? 'Cause I have noticed that whenever I work on a…
Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Hey guys we worked on a new feature for our SSAA tool which you can use to make really nice screenshots in Unity The cool thing is that you can work as usual on your scene in a small Unity workspace window, but take a screenshot in the size and format you want any time. So you could be working in 550 x 550 and then make a…
I am working on a Low poly racing game, and I am looking for an artist to help me out. I am basically looking for a set ( maybe 5-12 simple city blocks ) in a fun style I am imagining in my head a simple clean fun style, somewhere between PIXAR Cars vibrancy http://www.slashfilm.com/wp/wp-content/images/cars_jpg.jpg but…