High Level
Texture
Artist will be responsible for creating our materials for our 3D
Environments/Objects as well as assisting with 2D animation cleanup,
checking, and finalization for characters, objects and effects.
This is a full time position for 9~ milestone months.
Responsibilities
- Assist 3D Artist and Level Designer with materials, textures, 2D objects, and other needs.
- Create 2D objects for use in levels by the Environment Artist and Game Designer.
- Create placeholder sketches for in-game objects and character animations.
- Assist the 2D Character Animator with animation cleanup.
- Work
with the Art team to scrutinize every inch of the game and make
creative suggestions on how to fill any visual gaps or lulls.
Qualifications
- Strong pixel art portfolio.
- Strong understanding of hard-surface objects in 2D/3D.
- Strong visual design skills and experience working closely with artists.
- Ability to work well within a dynamic, cross-discipline, iterative team environment.
- Self-motivated, collaborative, excellent interpersonal and communication skills.
- Positive attitude and an ability to receive and provide objective feedback.
- Excellent written and verbal communications skills.
Bonus
- Can enjoy fast-paced action games or fighting games.
- Good understanding of anatomy.
- Experience with Gamemaker Studio 2
- Prior familiarity with TrenchBroom or similar "BSP"-style level tools. (ProBuilder, GTKRadiant, QuArK, Hammer etc)
- Experience creating characters for platformer or fighting games/mods (such as MUGEN, etc).
- Reasonable experience working with an entirely remote team.
- Familiarity with various bug tracker system(s) and version control repos.
Required Materials