Hello im having problems with displacement maps generated in zbrush and rendered in 3ds max 2012 vray 2 using the vray displacement modifier. The displacement map has seams :-(, i tried what i could but they still persist. - Using just the displacement map (not normal or diffuse), and in vray displ. modifier - 8192*8192…
Well at least it's a reasonable start! Also by the way was it modeled off of a
background reference image or concept art? I’ll recommend finishing translating
each individual blocked piece, into a high resolution (sub divided high poly)
artifact free base mesh which in my opinion believe is the actual core…
Open World Games are hard, yo! Quite likely most of the bottlenecks aren't to do with art at all. Huge GPU load for multiple instances of vehicle ai (very dense) ped ai, all the emergent gameplay systems constantly running. No idea how the game is built but different memory streaming solutions in open world games have…
Available on Marketplace Sci fi corridor FC5 built in the theme of cyberpunk/sci fi style. This product provides next gen, highly customizable assets perfect for developing environments for sci fi projects. Included props and blueprint animated doors. Customize PBR values, colors, detail normals and base textures to…
He think it's pretty clear. He's not criticizing the art direction, the art execution nor the art creativity AT ALL but the game design's and concept choices. Every reviews praised the high quality visuals for Unity and we all know you guys outdid yourselves as some people on some forums even called it : The first real…
I can see on this forum that some threads address the topic of texture painting software, but I haven't seen all the major options compared. If i'm looking to texture high quality nex gen characters, I'd like people to weigh in on what the best option would be if you have to purchase a single program (of course in…
Hey All, Been a long time since I've posted anything on here. Been doing a lot of that artistic soul searching. For a while now I've wanted to start doing stylized work, but made a ton of excuses as to why I couldn't. So finally I buckled down and am starting to build a new portfolio. Another thing I've been slacking on is…
Techniques are like asshole and opinions, everyone's got one and everyone thinks everyone else's stinks. I think it's time we update each other with the techniques we're using to cope with the current gen of graphics. Here's mine. Assuming I'm modeling from scratch: -Use splines and surfaces to build up dense geometry…
For the next month I'm running a small character art mentorship program for six people who signed up a few weeks ago. The goal of the program is to get people into a production-oriented mindset, use the same tools and techniques that AAA game developers use, and produce a complete current-gen character based on existing…
Hey guys, I'm in the market for a new laptop. I found a guy near me looking to sell his relatively new Alienware m17x for 2,000$ - Cnd. here are the specs. Intel Quad Core i7- 4930MX "Haswell Bridge 4th-Gen i7" Extreme Edition Processor (8MB Cache | 3.9GHz Turbo Mode 16GB DDR3 RAM 4 DIMMS @ 1600mhz Samsung 840 EVO Series…