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I need to help

Guys, I have a huge problem. I need a methodology and a pipeline for creating 3d models of complex and simple shapes. It's like I've been standing still for 2 years and I'm not moving from a dead point. Please help me. Tell us how models were made for games such as GTA san andreas or mario 64 or cs go or some AAA projects. I really really need it. There are very few lessons on this topic on the Internet. I want to make props and objects and characters.Thanks for the help. Below are examples of things I can't do.


  • Neox
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    Neox veteran polycounter
    the elite 3d stuff is subdivision surface modelling
    the gta stuff is lowpoly modelling. i am sure you can find plenty ressources on both topics.
  • MaX_On
    what about game assets pipeline? And how a can make a basemesh for snail?

  • Fabi_G
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    Fabi_G polycount lvl 666
    Show your models to get feedback on what to improve. Also, what is your goal? Creating characters for games? 
  • MaX_On
    My goal is to make props but i don t know the pipeline in addition, you need to start with a blockout. Not every object can be created from simple forms

  • Neox
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    Neox veteran polycounter
    everything you need to know is actually in the first screenshot of the snail.
    if you can not read it, it means you need more experience modelling. just start with ANY beginners guide on modelling and learn how to model.
  • poopipe
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    poopipe grand marshal polycounter
    literally all objects can be made from simple forms. 

    ok - so in order for anyone to help we need to know how far you have got already. 

    if you have never opened up a 3d application you're in a very different position from someone who has been learning for some months and needs help on specific issues.

  • RimaModela
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    RimaModela triangle
    I don't understand how you've gone two years wanting to learn and not learned anything.

    There's a HUGE amount of free resources online for this. Blender's tutorials alone should be enough to take anyone from beginner to at least moderate skill.

    Even just looking at those images should tell you a lot.

    How about starting by saying exactly what you do know?
  • MaX_On
    I can use 3d max, maya, blender,substance painter. I know sub div at a basic level.
  • MaX_On
    This is a blockout of my model. I made it a hour. I don't understand the pipeline itself of creating complex shapes, such as cars or something like that. I can model simple things, that's how it is. please read more carefully))
  • MaX_On
  • zetheros
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    zetheros greentooth
    have you ever googled "3d art for beginners"? Forget fancy AAA lingo like 'pipeline' lol you need to look up introductory tutorials. Everyone's been telling you to search for tutorials online. Please read more carefully

    literally first thing I get when I search "modeling car in blender"

  • okidoki
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    okidoki polygon
    This site also has a wiki.. and a very famous thread about how to model some "not so easy parts" of a model after the first blockout gave you the general form.. ( even renaming the headline because.. users get too "demanding" ?? )..  it's all there.. since years.. ( and you do not even have to register to see it.. like in other fancy look XY Grrg sites..  :wink: )
  • Ashervisalis
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    Ashervisalis godlike master sticky
    Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz through this tutorial, but it shows you how you would model complex shapes. Can't recommend it enough.

  • MaX_On
  • MaX_On
    Ooh it is 

    Error 1009


  • kanga
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    kanga ngon master
    @ sacboi,..... greenthumbsup.
  • Eric Chadwick
    As okidoki mentioned above, we have a wiki with tons of curated resources. We even have example character meshes!

    And tons of example wireframes to examine and learn from
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