Guys, I have a huge problem. I need a methodology and a pipeline for creating 3d models of complex and simple shapes. It's like I've been standing still for 2 years and I'm not moving from a dead point. Please help me. Tell us how models were made for games such as GTA san andreas or mario 64 or cs go or some AAA projects. I really really need it. There are very few lessons on this topic on the Internet. I want to make props and objects and characters.Thanks for the help. Below are examples of things I can't do.