Exland is a non-repetitive auto landscape material that allows you to blend textures both procedurally and using the landscape paint tool simultaneously. Using Extile's noise algorithms each texture is tiled non-repetitively with varying parameter settings at your disposal and set in world aligned space. As in all of…
Hi all, thanks for taking the time to open this thread. I am quite new to the game dev community and have a question that i'm sure can be answered quite simply. I am having trouble working out how to map a material to coordinates. For example. I am painting a layer onto a cliff face. However as I go around the corner the…
Hey everyone, So I'm pretty new to all this (Trying to learn through youtube tutorials lol) and I think I have the basic gist of it. Below I've attached a draft that's in it's really early stages, but I do hope to finish it and possibly improve with the help of everyone here. Anyways, I chose the AWP because of how simple…
I've toying around with the idea of doing an indie-side scroller, not for the nostalgia of it, but to create something that matches today's hardware. What other enhancements would we be seeing had 3D not taken over? The engine I'm using has: *High resolution (I will use the same resolution as PSP at 60 fps, but not…
3DO doesn't automatically update when I make any changes in DDO - add new layers, change color of layers, tweak Dynomask. I have to click anywhere on 3DO window to get a focus and see the updates. Even 'Force-refresh 3DO' button in DDO doesn't help. I have option 'Runs in Background' checked in 3DO. I use Photoshop…
Anybody know what the maximum size of a mesh is inside 3DS Max? I'm using the 64-bit 2015 version, and trying to make a 1:1 scale sphere of Earth's size, for later use in a game engine. It might be down-scaled later, but we're working on a realistic simulation game so it needs to be as accurate as possible. I'm having…
This is my progress so far on the Smith & Wesson model 500. My intention is to model this as a weapon for a next-gen FPS. I intend to model a high-poly version to bake the normals from. Also, I am modeling all the parts of the gun discretely so that I can animate reload cycles and firing cycles later. Any and all Comments…
https://gumroad.com/l/KUdgc Had a quick idea for Substance Painter. A .sbsar that converts any B&W mask to a mask with alpha for use in paint layers. Great for layering on scratches! Demonstration below. With Stone Alpha-izer :) https://i.gyazo.com/88070e90a6b4cacc425b895adae5d0e7.mp4 Without Stone Alpha-izer :(…
Hi All, i am currently working on this sea ceature in Zbrush. I did concept sculpt and high-freq detail in Zbrush, retoplogize in 3D Coat. I have finished sculpting and laying out the UV. I did several BPR renders to give me some ideas of how it looks in different angles and lighting scenarios, it will help me to texture…