Hi all, thanks for taking the time to open this thread.
I am quite new to the game dev community and have a question that i'm sure can be answered quite simply.
I am having trouble working out how to map a material to coordinates. For example.
I am painting a layer onto a cliff face.
However as I go around the corner the sediment layers should be parallel to the ground, and instead they deform.
I'm pretty sure this has something to do with xyz multi materials but I can't find any info on how to do it.
Could anyone point me in the right direction?
Thanks