Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style.For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
We are looking at expanding our animation department and are looking for passionate and well organized animators who can handle 1st person and 3rd person animation and are very comfortable with Unreal 4. This is remote work so you get to animate from the comfort of your own home with a very well organized group of…
I wanted to start a discussion of shrinkwrapping or retopologizing a low res mesh. Say you have a sculpted head and you have a low res mesh that youd like to wrap around it or something similar to the body of this character at around 5:20 http://area.autodesk.com/gdc/ondemand12 I know you can use Make Live to snap points,…
Version 10.2 is due out October 13, and has some awesome features listed already. One that really stands out to me is the improvement to animation (and rendering) performance, which has been a huge issue holding back animation in Modo. Other features include; * A faster, easier-to-use, schematic-less MeshFusion (Apparently…
Hi Everyone! During these times of financial turmoil, where many artists are finding themselves suddenly out of work, it can be hard to access the training that is required to get your next job. Eat3d wants to help out as much as we can so that unemployed artists can start applying for new jobs and can get back on too…
update: --- original post vvv --- The Kamov Ka-50 is an awesome Russian helicopter which utilizes two counter-rotating blades to neutralize torque (instead of the usual tail rotor, which counter-acts it). If you've ever played the old Comanche games (voxels!) this was one of the bad guys. It is also known by its NATO…
Hello, new poster here. I have heard a lot about this site, and thought that I would post for some feedback on this project I've been working on for my portfolio. It's called Oriental Shotgun based on the original concept of the same name by Keunju Kim if you guys want to check it out. The reason why I liked the concept so…
About The Game Genre: Action RPG Platform: PC / OSX Premise: Birmwood is a dark medieval RPG with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. Birmwood takes place in a fully custom fiction worked on for…
I frequently use XREF for my models to keep my 3DSMax files small and manageable when importing decimated ZBrush meshes. I use proxies to make viewport performance better. But XREF has a major disadvantage, it loads very slow. When I load a 3DSMax file with 20 XREF files (For each object and each proxy a different file) it…
No post, long time! I've been slowly hacking away on this Diana (LoL) model for the last month or so. Im getting close to being finished with the sculpt and feel a bit stuck. Pointing out any idiot mistakes I made would be really helpful. I used things I like from these concepts as well as from the in-game model. I threw…