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Zeta Granblue fantasy shader in Blender (Demystifying stylized light)

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3D_director polycounter lvl 3
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style.
For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques into Blender.


I'm applying those shaders to other models as well:


I've also been working as a Blender Foundation Certified Trainer for the past 4 years, and I've helped a lot of 3d artists coming from Max, Cinema, Zbrush, and Houdini to integrate Blender in their workflows for animation and VFX in live workshops (reel available). I'm a 3D Animator and VFX compositor with 20+ years of experience in commercial advertising, games, and VFX for cinema.

If you'd like to see any kind of shader or effect in particular done in Blender, please let me know in the comments.
Thanks!
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