Version 10.2 is due out October 13, and has some awesome features listed already.
One that really stands out to me is the improvement to animation (and rendering) performance, which has been a huge issue holding back animation in Modo.
Other features include;
- A faster, easier-to-use, schematic-less MeshFusion (Apparently improves performance and gives cleaner results)
- Further extensions to the procedural modeling system
- The ability to package, share and reuse assemblies
- New automatic retopology
Also includes un-specified "improved modeling UI and workflows", and "the
option to use arbitrary meshes as light sources" as well as overall bug fixes.
There's also currently a 40% discount on new purchases, and 20% discount on upgrades.
I'm hoping some of the improvements to Mesh Fusion and Procedural Modeling include the ability to use those functions on normal meshes, instead of requiring unique proprietary ones utilizing only that tool. I know this was a goal for the procedural tools, at least.
Mesh Fusion
Auto-retopology
Procedural Modeling
Splines
User Interface
Replies
The Foundry has also released a series of feature videos.
"Animation performance improvements" turned out to be far less helpful than I think most were hoping.
For now you cant copy a default window and rework it. You have to rebuild it from scratch and can sometimes not function like the original.
You have the option to save as (layout) any existing layout. This will give you the option to create a new layout copied from the one you are in currently, it also gives you the option to replace the one you are in with a new one that you have modified.
Cheers.
This is something you can do in Modo. Why would you say that and then follow it up with "of course i know how to copy, save create a Layout"? These are contradictory statements.
If you have a problem with some other part of the UI, then why didn't you say that instead? I agree the UI is not as customizable (or easy to customize) as I would like... in fact most of the major 3D apps don't give you a lot of UI to customize. Blender is probably the only one I can think of with more user control. When it comes to things like creating custom menus/popups, and tying them to hotkeys, that is actually pretty easy. I personally would love to see a total UI revamp, but it seems like they are more interested in polishing the existing one.
For example, Modo 10.2 comes with a beta version Modo's alternative interface. You just toggle it in the upper left hand corner. In it we see some experimentation more context sensitive UI elements, as well as a combining of various layouts into something more uniform. So at least work is being on done on it.
(I realize that you can get interactive modifier editing by referencing in another mesh but why would they make it like that?)
So far I think with some...a lot of customization it will be quite good.