hello every one iam learning 3d by myself but i need some help. when i have to use cage bake or subdivisions bake . and whats the difference between zbrush bake and xnormal bake ?
hey mike, cool stuff! These are nice environments.. the texturing really bothers me, I agree with MoP on the contrast and color choices. Honestly, it's just that Normaly Doomy3 look, not enough baked in light/contrast info in the texture. I'd encourage you to keep playing until you find a good balance, the rendering of…
Clearly whoever designed that bike wasn't a guy ;P (my testicles say ouch). Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping. They also bent more the front wheel and the…
Hey guys, I am currently working on my own controller wich is working with a Vive Tracker 2.0. I got 3 Buttons in total hoocked to my Vive Controller. But I can't seem to get the button inputs to work properly. The tracker itself is wired correctly to the buttons, since the inputs are displayed in the "Test Controller"…
Thanks for the feedback. Again this is not a bike of my design, http://www.autoblog.com/2008/08/09/roger-goldammer-official-world-champion-of-custom-bike-building/ and I am nowhere near finished with it yet. As far as the rendering, I had like one hour with someone to help me get some textures blocked in. I have to finish…
I'm in the camp that was a bit suprised at the trailer. While I get that they are aiming for a "visit different worlds" vibe, I just don't like it. I think making each world follow a different style will look like an undirected, inconsistent mess. I don't like that in one shot I see a city street with gritty textures and…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
What do you get out of this? Was my 1st thoughts, if it is already answered i did NOT click the link. In the future it would be interesting how things "evolve/change-naturally/adapt", to people eventually realizing that there is an opportunity for a youtube channel producer, to make videos of websites and viewing an entire…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…