hello every one iam learning 3d by myself but i need some help. when i have to use cage bake or subdivisions bake . and whats the difference between zbrush bake and xnormal bake ?
Xnormal is going to give you a lot more control over the result. You can use a low poly mesh with different topology than the sculpt, bake from several different sources at once, control the vertex normals of the low poly mesh, specify the tangent basis in order to match the game's, etc
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