Hey guys, as you can see, I'm pretty new here...so I figured I'd get what I'm working on up here for some crits. This here tank is for the Project Reality mod...and my portfolio! It is 6600 tris, and it will have 2048 textures, diffuse, spec and normals. I'm not looking for crits on the modeling as much as I am on the…
Am making a 1930s duessenberg model J. Tri limit is 10k, not sure how the topology is suppose to look, i feel having thousands of quads all over is unnecessary, as long as it looks good right? Am building interior too as the car lacks side windows. Does it need to be all one object for any reason? The wheel arch/step,…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
Hello, I'm 3d artist with good modeling and texturing skills knowing of 3ds max, mental ray, photoshop. Baking AO and Normal map. High and Low poly modeling. I can do animation (not very difficult) I want to work on some strategy game (RTS) like Age of Empires Portfolio: http://www.coroflot.com/stas_sayhallo Email:…
my site: http://www.polygoo.com Services: hi-poly hard surface modeling low-poly hard surface modeling/lod creation photo source or hand painted texturing for cinematics or games rendering and lighting Software: Max Maya Photoshop Mudbox Unreal Engine 3.x I offer very competitive rates
I'm looking for an artist to create video game content. I want to develop a long-time relationship with a good artist that I can use on a pay-per-model type structure. I need someone with good modeling and texturing skills who understands popular lighting techniques used in video games (emissivity, specular & bump maps).…
See page 2 for the printed SC2 statues! Decided to do this unit from SC2 for practise. This thread will be fully WIP, any feedback is greatly appreciated :) Game model for ref: Low Poly Block out High Poly Shoulder Part:
Hey all, Last 5 or so weeks I have been working on a freelance job for Cage Elements. They are creating a racing game called GRIP. Even though the game is still pre-alpha, I got the permission to post some screenshots of the car. It's in Unreal 4. If you youtube 'GRIP game' you will find some movies if your interested. The…