Hi, i am looking for a 3D Artist for a sci-fi mobile game. Visual style is close to Star Wars Tatooine and Moebius. You would be working on things like hard surface futuristic structures, objects and ideally environments as well. Skills: -3dsMax ( can use other 3D software, but Max is preferred) -Zbrush -Substance Painter…
Hey Polycount! I am working on creating some test environments and skies for a Sci-Fi, sort of Borderlands / 50s comic inspired game I am working on with a few friends. Since sky makes up about 50% of what's on screen I want to take some time and make sure it looks nice! I've got some basic animation going too:…
Looking for a Sci-Fi Space Environment 3d Modeler / Texture / Concept Artist to work on a virtual reality game for Gear VR. Game is already released on android and iOS and making a higher fidelity version for the Gear VR. Unpaid but allowed to sell the assets later on the Unity Asset store or similar after a short term.…
Hey Guys!! So... I decided to take an old project of a Sci-Fi Sniper that I did for a 3D Print freelance, and make a game mesh of it. So I want to make a nice and cool hard surface work and use it to learn pbr stuffs with substance softwares, but I'm not used to do this kind of model. This is prints are from my actual…
I am currently working on some modular sci-fi parts to support research I am doing (found here http://www.polycount.com/forum/showthread.php?t=78444) and am in need of some opinion, it is currently a WIP and the smaller detail like bolst etc. has yet to be added. The wall style I am not sure on, to go heavy detail, medium…
Hi everyone! Time for me to put up another personal project for critical critique. I had quite a bit of fun designing this Sci-Fi storage container and then using it to experiment and learn more about Substance Painter. My concept was for a robust modular storage crate that could be packed tightly for transport, and was…
Most recent: ________________________________ I just finished some contract work and finally got a chance to get back to working on this. I'm making a sci fi botanical museum based on a concept piece by Ryan Woodhouse: https://www.artstation.com/artwork/PDNz1 It's a room inside of a botanical museum set in a future where a…
Stepping a bit out of my comfort zone I decided to create a sci-fi prop. After some research I luckily found the Archie's Whitehead concept art which I really liked. I'm making it in Blender, heavily relying on Booleans and other modifiers for now, as I want to change things a bit after I finish making all the parts…
This is a small environment I've been working on for a couple of days now, the thread title says it all really :) Ultra WIP! : Again, very WIP! This is a planning/navigation room for the officers of the spaceship. Plans so far: holograms around the concaves in the wall, some control panels, seats, etc. It's going to be as…
Hi Polycounters! That's my first post, and i need some critique. I'm doing my first location (sci-fi boiler room) and i just finished my high-poly. Only doors were made from reference picture which i found in the internet, and rest of the room I created in my head. I will make some floor and wall details in ndo2, and whole…