Hi Polycounters!
That's my first post, and i need some critique. I'm doing my first location (sci-fi boiler room) and i just finished my high-poly. Only doors were made from reference picture which i found in the internet, and rest of the room I created in my head. I will make some floor and wall details in ndo2, and whole scene will be rendered in UE4 (I have no experience with UE4). I would be very grateful for some feedback, critiques and advices
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
.
(sorry for my english
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
)
![aF4JT3s.jpg](http://i.imgur.com/aF4JT3s.jpg)
![w5g3nOk.jpg](http://i.imgur.com/w5g3nOk.jpg)
![djATgEY.jpg](http://i.imgur.com/djATgEY.jpg)
![XhuwEo5.jpg](http://i.imgur.com/XhuwEo5.jpg)
![PAkTVGI.jpg](http://i.imgur.com/PAkTVGI.jpg)
Replies
(If I'm really honest, I'd scrap this. Save your materials and textures as a starting point and find subject matter that is more interesting, has a lighting/color pallet that you can shoot for. You winged it and the results speak for themselves.) Examples:
Good luck.