Yeah mostly concentrate on the high poly, but those lowpoly shapes and topology, a decent amount of which can be used in the final low poly, aren't useless in the creation of the highpoly either. Instead of just adding edgeloops though (at least, if you are only adding them in a way that's simply designed to hold shape for…
Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…
I'm looking for a 3d animator to animate 3d action female hero for a game. Animations include locomotion, combat animations, weapons etc. I'm looking for animator experienced in creating animations for a game in Maya with high detail character. Good fit for someone who enjoys / is familiar with action games ( DMC, Hades,…
Without adding any more loops, can I do something to fix? (Basically cause it literally took about 1.2a day to set up the cage. Adding more geometry resets the cage. Tweaking existing and adjusting uv does not). If Im being too perfectionistic, let me know. I can kinda clean it up by tweaking each channel individually if…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
We are two guys making a video game based on Majora's Mask/Outer Wilds time loop and storytelling. But sadly we are lacking an artist. We are doing this just to be better at what we do, so all the money will be distributed equally among the three of us if the game gets released. If you want to know more or apply you can…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
Hello! I'm creating a target shooter type game. I'm trying to take my SkeletalMeshActor and create a back and forth (slide from side to side) movement with it. I set the movement physics to PHYS_Interpolating, and created my Matinee sequence to slide from right to left for 3 seconds. I also have it looping. My actor slides…
https://www.youtube.com/watch?v=jMzONO9kzUg&t=1s https://www.youtube.com/watch?v=0axvQycj4ZM https://www.youtube.com/watch?v=y-MWakkA14c Here are some videos that will show what I want to achieve in 3ds max. Is that possible? Sweep modifier is not an option - I need a really fast poly loop-based solution. I would be…