I've been binding keys to increase my workflow lately and I've come across a problem. When in the Editable Poly modifier, the Connect function used to be bound to (Ctrl+Shift+E), which I'm pretty sure is the default key-binding for it. It used to work globally whether I was in Edge or Vertex mode, but it now only works…
Hi! I'm 18. For about 3 months it will be 1 year since I have started learning 3D art. I will finish my school in about 1 month and I there's no way I can get into a any college cause I'm simply too poor to afford it. I tried to learn some stuff by myself (mostly modeling, sculpting and texturing). And since December I…
Kia ora Whe I first loaded the Quixel suit I was able to load a model and all the required maps and create and in a sort time it's all done and dusted ready to tweek. Now for some reason the program hangs at about %30 to %40 and stay there untill I click on the potoshop icon on my bar then a pop up shows up for me to save…
So my quick research led me to this script by Paul Neale. http://penproductionsinc.com/scripts/batchItMax/batchItMax.htm It'll automatically find & collect all the max files in a directory and all the sub directories beneath it. Now I just need a script to run in it. Just a generic script to open, save, then close I guess?
Hi everyone, In the past 2 years where I've done a range of different things in 3D, mainly animation (it also includes my illustration work). But I am now looking to start specialising in 3D character art for video games and developing a portfolio/showreel for work in that area. My understanding is I should focus and cater…
Ok, i figured the polycounters are easily the best people to ask for this information. I remember playing a game when i was teeny, waaay back in the day. However my memories of it are very very vague, but i was hoping that they would help someone else to remember the game and thus enlighten me. From what i *think* i…
so, time for part 2(ish) of doing things with designer that designer wasn't intended for... Step one: infinite texture mapped planes with perspective projection, horizontal camera rotation and depth cueing to hide the fact there's no mip-mapping
Does anybody know of any websites/downloads where I can get a hold of individual substance and smart material presets for painter? I'm aware of Substance Database, but I'm not really interested in paying over 1k for a bunch of presets I might not use...
So... I'm sitting here, with almost 200 files to repair for 3D printing (99.9% of the issues are solved by 'cap holes'), and need to have both obj and stl versions. Is there any way to create a script for 3DS Max that will read in an obj, add a "cap holes" modifier, collapse the stack, re-export under the original file…