So... I'm sitting here, with almost 200 files to repair for 3D printing (99.9% of the issues are solved by 'cap holes'), and need to have both obj and stl versions.
Is there any way to create a script for 3DS Max that will read in an obj, add a "cap holes" modifier, collapse the stack, re-export under the original file name, and then export again as an STL, then delete it from the scene and load in the next obj in the directory, eventually doing this to every obj file in the directory? And if there is, what resources would I use to create this script?
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Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987...