Hey, I'm new to Ddo, I'm used to Mudbox where I just paint over to hide the seam of the UV cut. But in Ddo I don't understand how to do that since it works differently. I read on this forum that there was a Seam Terminator to blur it out or something but I can't find it. thanks
For the Mari knowledgeable Where can one add a New Shader Module when working in Mari 2.5. Im doing a tutorial from the 1.6 era and im asked to add a "New Shader Module" namely a "Masked Diffuse Blend" where can i found this in Mari 2.5 ? I googled the subject but there ain't too much info around. Anyone knows, thanks ?
Hi, I want to sculpt some stitches in NDO. Once I have sculpted them, I want to then paint them in DDO. Is there a way to get a mask of the stitches I sculpted in NDO so I can easily paint them in DDO? I am a newbie. Please forgive me if the question is rudimentary :)
That makes a lot of sense, I didn't think about that. I'll do some research and edit the cracks later for sure. I did add the crack on the eyeball on purpose, but might change the placement of it a bit later depending on how it looks when I add the other elements in the scene.
Hello, I need to render an high poly hard surface object meant for 3D concept design. I'd like to add some decals on the surface so my question is: is it possible to add a 2D image like you would do in keyshot without having uvs? I don't mind paying for a plugin if it's available somewhere but I already checked the…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
OK, so another newbie question, apologies if this is just plain stupid, however I want to add layer to a single map (an Emissive map). Is the correct workflow to add the layer and then turn it off in all other layers (click box on left and then shift-click it?). I have made a right mess of the masks attempting to do this.…
I just wanted to report a bug I found in my Quixel journey. In the DDO layers if you click the reflectance value the color picker window pops up and the photoshop to is set to the eyedropper. With the color picker window open I can sample values from a base value chart no problem, but if I try and sample a reflectance…