Hey everyone, this will be my first entry on Polycount and after seeing the other entries... well, I feel intimidated as hell, but one must go forth. So, here goes. It's going to be a visual update for Malphite.So past this line goes some of the latest updates I wanted to showcase.…
Hey guys, Im new and I am assigned to do a low poly ( 500 tris or less with a 128x128 texture) human male with realistic proportions. I did a couple 3d characters before but they were all in the 7000+ tris so this is really new to me, and sure looks fun to do too :D I was browsing a thread earlier where you guys did really…
Project 4: Final Whew! That's one more semester in the books. The assignment for this one was another environment diorama but using foliage and trim sheets. I got to sculpt another dragon, so I'm happy. My assignment was a bit smaller than most of my classmates, as I am an animation senior and my professor wanted me to…
Hi all, my first post here, so im sorry if this is not the right place to post this. Ive been using zbrush for 2 days now and this is as what ive got so far, i made the base models in c4d. Comments always welcome, i would particularly love to hear comments from a pro 3d artist.
Experimenting with substance designer procedurals with the painter. Mesh has 28 tris. baked using marmoset toolbag 3, thanks for all support to the people from polycount, really amazing place to learn. I have mentioned the Artstation link for more and high-resolution screenshots from different angles. On…
I'm just trying to figure out if there is a simple max script or menu option that will automatically just assign material editor map slot 1 to a primitive right after its been created. I just find it a little silly when doing hp object especially to have to open the the material editor and click assign to each new piece…
Hey guys, just thought I'd share some images of my first MA assignment. It's still a work in progress so I'm open to suggestions on anything I can change about it. It was modeled in 3ds Max and textured using the Quixel Suite and Substance Painter. The first few images were rendered in Marmoset Toolbag and the last image…
Is there a possibility to check the Vert/Tri/Face count of multiple selected objects? and not just 1? i have been looking and just cant find it whatsoever.