Hey everyone, this will be my first entry on Polycount and after seeing the other entries... well, I feel intimidated as hell, but one must go forth.
So, here goes. It's going to be a visual update for Malphite.
So past this line goes some of the latest updates I wanted to showcase.
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The entire first page could work(minus the little mage one on the bottom left), but the one on the second page(top left) really stood out to me. It looks really cool, love the proportions and that slow attitude in his face.
Just throwing my vote in lol:)
I'll keep working on it.
added the color test
Here are some shot of his new body.
Not fully detailed yet, but I think I'm happy with the silhouette and basic shapes.
Any feedback you guys have is greatly appreciated
Maybe this could help as reference for the stone/shards sculpting. It's way more detailed than what you should achieve for a readable moba character, but still some cool ref.
http://www.zbrushcentral.com/showthread.php?169676-Unreal-Engine-3-Game-project-Giant-Monster
For your character, I think the only thing I would do would be to narrow his waist. other than that, some suface detailing/polishing and you're ready for retopo!
Yeah the head... I thought of doing him in a more straigh pose, but I chose to go with his more signature hump pose. I did have in mind a few ways to guide the viewers attention to it, but that will show once I start texturing.
And yeah, his final details are not there yet, but soon I'll get to it
Thank you again for the awesome feed back.
what do you guys think?
Just the last one. However I think it's showing in your updated first post. Not sure why I can only a couple from postimage.org and not all of them.
Nice details in the sculpt!
How about this source?
2.9k faces
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He is a part of the monolith.
"There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry"
here are some pictures of the final model and texture.
First the composed shots of the low poly in-game.
First of all amazing design man . Can you tell me how can I do de Lowpoly? I have a lot of sutools and I cant find a tutorial :S
Thx
thanks you
@Sntinel
Thanks!
I did the whole low poly with the Zsphere, Edit topology method on Zbrush.
I'll try and do a step by step of the process if I have time to help out.
@Slosh
thank you! and thanks for the suggestion, Ill give it another revision and try to improve on that.
It's alittle Borderlands to me; which is strange cz I never actually played those games..., but regardless i really like it! Not much you can probably do posing but yeah....nice! xD
Yeah I though of doing the textures just like they work them on LoL, but I ended up going for something a bit more personal.
And about the posing, im already working on some action shots here's a little spoiler.
here is the brutal strikes off version.
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and the brutal strikes on.
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I made an action set today to showcase the model in a better way.
hope you guys like it.
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Keep up the good work !!